Earendel (The Nirn Project)
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Earendel (The Nirn Project)
Name: Andy aka Earendel
Age: 27
Location: UK
Experience: 1st class Honours Degree in Computer Games Design so I've had formal training in the hands on skills plus organizing game projects. I was behind the Kvatch Resurrection mod... I'm currently Head of Development for a Web Agency.
Modding Skills: Modelling, Texturing, Programming, using World Editors, Concept Art (cghub.com/images/view/118765)
Strongest modding skill: Gameplay mechanics & top-level world design - in other words, generating ideas, taking in other ideas, and refining it into a cohesive mass that would actually work well.
Best trait regarding modding: Dedication to quality.
Weakness when modding: Making new character meshes, rigs & animations is a bit of an unknown for me.
Why join this project?: I started The Nirn Project (nirn.wikidot.com) so I want to ensure that the Travel to Cyrodiil is all it can be. I want to help out in general, but I also want to ensure that this mod is a quality one, and will work with other expansion mods.
If I had a Superpower: To make reality do whatever I want.
Age: 27
Location: UK
Experience: 1st class Honours Degree in Computer Games Design so I've had formal training in the hands on skills plus organizing game projects. I was behind the Kvatch Resurrection mod... I'm currently Head of Development for a Web Agency.
Modding Skills: Modelling, Texturing, Programming, using World Editors, Concept Art (cghub.com/images/view/118765)
Strongest modding skill: Gameplay mechanics & top-level world design - in other words, generating ideas, taking in other ideas, and refining it into a cohesive mass that would actually work well.
Best trait regarding modding: Dedication to quality.
Weakness when modding: Making new character meshes, rigs & animations is a bit of an unknown for me.
Why join this project?: I started The Nirn Project (nirn.wikidot.com) so I want to ensure that the Travel to Cyrodiil is all it can be. I want to help out in general, but I also want to ensure that this mod is a quality one, and will work with other expansion mods.
If I had a Superpower: To make reality do whatever I want.
Last edited by Earendel on Wed Nov 30, 2011 1:52 am; edited 2 times in total (Reason for editing : making stuff bold)
Re: Earendel (The Nirn Project)
I'm quite impressed, welcome. I am also joining the Nirn Project wikidot page as i type this.
Diabolickal- Posts : 31
Join date : 2011-11-28
Re: Earendel (The Nirn Project)
Thanks, it's good to have people that are on both sites because as far as I'm aware Travel to Cyrodiil is the flagship expansion mod for Skyrim so far. Feel free to link directly to discussions on these forums if it's relevant to a page on The Nirn Project.Diabolickal wrote:I'm quite impressed, welcome. I am also joining the Nirn Project wikidot page as i type this.
Oh, I should probably add Concept Art to my skills list cghub.com/images/view/118765/
Re: Earendel (The Nirn Project)
Wow! you're quite the artist! I coulnd't get wikidot to make my account. It got stuck on validating info with the loading bar, i'll try again in a bit.
Diabolickal- Posts : 31
Join date : 2011-11-28
Re: Earendel (The Nirn Project)
Earendel wrote:
I should probably add Concept Art to my skills list cghub.com/images/view/118765/
If you get time it would be useful to have some concept art of a militarised Bruma, doesn't have to be anything special though, but it would be nice to have to help with designing it.
Re: Earendel (The Nirn Project)
Yeah, ok. I'm not at work next week so I'll do some sketches.deamonata wrote:If you get time it would be useful to have some concept art of a militarised Bruma, doesn't have to be anything special though, but it would be nice to have to help with designing it.
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